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S.M.A.S.H. UI and Environments

Aug 2017 - Dec 2017
https://gardenfaerie.itch.io/smash
S.M.A.S.H. is a continuation of a game that was made at a game jam based off of Atari's Rampage. We made a PC build and an Arcade Machine build, and decided to keep the controls fairly simple and to a single button press. We also worked with Limbitless Solutions to have it be accessible to children with prosthetic limbs by using a sensor.

Arcade Controls. The red button would be the only one needed to interact with the world. The light grey buttons are based on the arcade machine that we were building for, with the single player button and middle button being the only ones used.

Arcade Controls. The red button would be the only one needed to interact with the world. The light grey buttons are based on the arcade machine that we were building for, with the single player button and middle button being the only ones used.

PC Keyboard Controls. Simple control scheme with just space bar as the basic input.

PC Keyboard Controls. Simple control scheme with just space bar as the basic input.

Rage Regen, Health Regen, and Max Health Upgrades available for the player. Grey are rarity level 1 and costs 1 point, Blue is 2, and Purple is 3. Upgrades scale depending on rarity level.

Rage Regen, Health Regen, and Max Health Upgrades available for the player. Grey are rarity level 1 and costs 1 point, Blue is 2, and Purple is 3. Upgrades scale depending on rarity level.

Upgrades Screen example. This screen shows 3 random upgrades for the player with random rarity levels and costs. The player receives 3 points at the end of each level. They can spend as many points as they want at the end of each level.

Upgrades Screen example. This screen shows 3 random upgrades for the player with random rarity levels and costs. The player receives 3 points at the end of each level. They can spend as many points as they want at the end of each level.